PhD candidate, Computer Science 2017 - Paused
UNICAMP - University of Campinas, São Paulo, Brazil
- Thesis: Transprecision Polymorphic FPU for Mixed-Precision Computing
- CAPES Scholarship; all credit requirements completed
I am a computer scientist with a solid background in generative AI, bare-metal programming, Linux, computer graphics, hardware emulation, compilers, and game development. Throughout my career, I have worked with multiple well-established tech companies, including IBM, Dell Technologies, and Structure Studios, developing sophisticated software across a wide range of domains. In addition to my industry experience, I have taught in academia and led and overseen several research and development projects. Currently, I work as a Senior AI Engineer at Structure Studios, architecting and implementing a state-of-the-art generative AI solution.
UNICAMP - University of Campinas, São Paulo, Brazil
UNICAMP - University of Campinas, São Paulo, Brazil
Tiradentes University, Sergipe, Brazil
Structure Studios, Nevada, United States
DELL, São Paulo, Brazil
PUC, São Paulo, Brazil
AXNTEK, São Paulo, Brazil
Idea IP, São Paulo, Brazil
IBM, São Paulo, Brazil
UFS/SE, Sergipe, Brazil
Lumen Games, Sergipe, Brazil
I am a developer with more than 16 years of experience designing applications for various computer architectures and operating systems, including Android, iOS, macOS, Windows, and Linux. Unlike most developers, my practical skills are not confined to a specific layer of the computing stack. I am curious, self-taught, and capable of working across the entire system, from CPU design, firmware, and operating systems to compilers and higher-level software, such as VR/AR games, 3D physics simulations, responsive websites, and AI-driven applications.